Kahoot is a game-based learning system for the classroom. My students love playing Kahoot; it’s a great way to practice & review material.
There are 4 types of Kahoot games:
- Quiz – multiple choice questions
- Jumble – choose the correct order of the 4 answers
- Survey – a quiz with no right or wrong answers, no scoring, no leaderboard
- Discussion – a single-question survey
How it works: The teacher presents the questions on the projector. Students (using their own device or grouped to 1 device) choose their answer. Points are assigned for correct answers, with more points for quicker responses. After each question, a graph is displayed with the results of the class, showing how many responses were chosen for each answer choice. Before the next question, a leaderboard of the top 5 scorers is displayed to the group.
Why Kahoot is awesome:
- Increases student voice, engagement, & accountability.
- Students get immediate feedback as to whether or not they got the answer correct.
- Spurs class discussions; teacher facilitates discussions when results show many students are struggling with a certain question or topic.
- Try playing in Ghost Mode where students play against their previous attempts, trying to beat their previous score.
- There’s a bank of quizzes created by teachers to choose from, you can create your own from scratch or even duplicate then edit someone else’s.
My favourite way to play is to put the game on “randomize order of questions” and play the first 10 random questions from a large bank of questions I’ve created for my entire course as a warm-up to start class.
[update: Here’s a newer post about how we use Kahoot in our class; my pedagogy of Kahoot]
– Laura Wheeler (Teacher @ Ridgemont High School, OCDSB; Ottawa, ON)